Included Example Assets
Enable Show Plugin Content and inspect Cube_Inventory_Framework. The supplied asset files include:
| Area | Examples |
|---|---|
| Components | BP_InvComp, BP_InvComp_Perm, BP_InvComp_Currency |
| Frames | BP_InventoryFrame, BP_CurrencyFrame, BP_PermanentFrame |
| UI elements | BP_InventoryEntry, BP_InventoryTooltip, BP_DragDropIcon, BP_InventoryStackControl |
| Control visuals | BP_LMB_1, BP_RMB_1, BP_CrtlLMB_1, BP_CrtlRMB_1 |
| Presentation assets | Apple/banana and bottle/can meshes, icons, materials and input textures |
These names were verified as files in the plugin Content directory. Blueprint graphs, inherited classes and saved defaults still require editor inspection; file existence alone does not prove complete gameplay behavior.
The inspected content inventory has no item master/database Data Asset files. Create and register your own definitions using Item and Data Asset Setup. The pickup example must also be implemented in your project.
Treat these assets as references for your own components and layouts. Copy or derive project-specific content outside the plugin folder, assign it in settings and check cooking dependencies. The native LootboxComponent currently contains only basic component lifecycle code, not a loot generator.