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Requirements

Engine and Project​

The plugin is compatible with the Unreal Engine development environments listed below,
including both source builds and Launcher versions.

Supported Engine-Version:
5.5.x - 5.7.x

To integrate the plugin, an Unreal-compatible C++ toolchain is required. If your project has no C++ module,
create a project C++ class, regenerate project files and build the project so the plugin module can compile.


Dependencies​

The plugin module links the following modules: Core CoreUObject Engine GameplayTags UMG Slate SlateCore DeveloperSettings NetCore Networking NetCommon InputCore

These are module dependencies in Cube_Inventory_rep.Build.cs

Gameplay Tags are used to route events through the Subsystem. Built-in tags are registered by the runtime module during StartupModule, before the Game Instance subsystem initializes.

For networked inventory, use a replicated Pawn or PlayerState owner and a project-owned Server RPC route. See Multiplayer.