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Cube Survival

Cube Survival provides separate Health/Armor, Food/Water, Stamina/Fitness and Temperature components. A Game Instance subsystem sends update pulses, and a tag-driven CrossAffectManager routes configured effects between components. The project supplies input, owned Server RPCs, permissions and gameplay presentation.

Begin with Requirements, First Setup and Project Settings. For native contracts, see Architecture, API and Implementation Limits.

Scope​

This document describes the complete setup and integration workflow for the Cube_Survival_rep
plugin. It is intended for developers integrating the system into new or existing Unreal Engine projects.

Expand each topic in the sidebar to access detailed chapters.

Version​

Plugin: 1.0.0
Documentation: 1.0.0