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Gameplay Tag Reference

Exact native tag assignments from module initialization. Use these strings rather than inferring paths from variable names.

Native variableRegistered tag
HealthCube_Survival.Health
Health_LifeStateCube_Survival.Health.LifeState
Health_LifeState_AliveCube_Survival.Health.LifeState.Alive
Health_LifeState_WoundedCube_Survival.Health.LifeState.Wounded
Health_LifeState_DownedCube_Survival.Health.LifeState.Downed
Health_LifeState_DeadCube_Survival.Health.LifeState.Dead
ArmorCube_Survival.Armor
Armor_HasArmorCube_Survival.Armor.HasArmor
Armor_HasNoArmorCube_Survival.Armor.HasNoArmor
StaminaCube_Survival.Stamina
Stamina_RestingCube_Survival.Stamina.Resting
Stamina_MovingCube_Survival.Stamina.Moving
Stamina_RunningCube_Survival.Stamina.Running
Stamina_ExhaustedCube_Survival.Stamina.Exhausted
FoodCube_Survival.Food
Food_NeutralCube_Survival.Food.Neutral
Food_HungryCube_Survival.Food.Hungry
Food_StarvingCube_Survival.Food.Starving
Food_ThirstyCube_Survival.Food.Thirsty
Food_DehydratedCube_Survival.Food.Dehydrated
TemperatureCube_Survival.Temperature
Temperature_NeutralCube_Survival.Temperature.Neutral
Temperature_HeatingCube_Survival.Temperature.Heating
Temperature_CoolingCube_Survival.Temperature.Cooling
CrossAffectCube_Survival.CrossAffect
CrossAffect_HealthCube_Survival.CrossAffect.Health
CrossAffect_Health_StopRegenerationCube_Survival.CrossAffect.Health.StopRegeneration
CrossAffect_Health_DrainCube_Survival.CrossAffect.Health.Drain
CrossAffect_StaminaCube_Survival.CrossAffect.Stamina
CrossAffect_Stamina_ReducedRegenerationCube_Survival.CrossAffect.Stamina.ReducedRegeneration
CrossAffect_Stamina_ReducedMaxStaminaCube_Survival.CrossAffect.Stamina.ReducedMaxStamina
CrossAffect_Stamina_HigherDrainCube_Survival.CrossAffect.Stamina.HigherDrain
CrossAffect_Stamina_DrainWithoutSprintingCube_Survival.CrossAffect.Stamina.DrainWithoutSprint
CrossAffect_FoodCube_Survival.CrossAffect.Food
CrossAffect_Food_HigherFoodDrainCube_Survival.CrossAffect.Food.HigherFoodDrain
CrossAffect_Food_HigherWaterDrainCube_Survival.CrossAffect.Food.HigherWaterDrain
CrossAffect_TempCube_Survival.CrossAffect.Temp
CrossAffect_Temp_AddTemperatureCube_Survival.CrossAffect.Temp.AddTemperature
CrossAffect_Temp_ReduceTemperatureCube_Survival.CrossAffect.Temp.ReduceTemperature

Routing Rules​

Source map selection uses parent MatchesTag, followed by exact map-key lookup and exact source whitelist checks. Numerical affects use HasTagExact. A parent destination tag alone does not imply every child effect. The native variable CrossAffect_Stamina_DrainWithoutSprinting registers Cube_Survival.CrossAffect.Stamina.DrainWithoutSprint. Life-state paths use LifeState, while destination temperature affects use CrossAffect.Temp, not CrossAffect.Temperature. Bleeding is a project example, not registered by this source. Tag registration alone does not implement state emission or effect consumption. See Cross-Affect Internals.