Zum Hauptinhalt springen

Installation

  1. Close the Unreal Editor before adding source files.
  2. Place the plugin folder under your project's Plugins directory. The folder must contain Cube_Inventory_rep.uplugin, Source and, for examples, Content.
  3. Regenerate project files and build the project's Editor target for the matching engine.
  4. Open the project, enable Cube Inventory in the Plugins window and restart if requested.
  5. Enable Show Plugin Content in the Content Browser to inspect Cube_Inventory_Framework.
  6. Configure Project Settings, create a Component and register Item Assets.

The subsystem is created automatically; you do not place a manager actor in the level. Keep project-specific assets outside the plugin content directory so updates do not replace them.

If installation fails, check the engine version, build output, descriptor target platforms and the C++ toolchain. The original installation screenshots referenced files absent from this Inventory media directory; the instructions here do not depend on those missing images.