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Plugin Installation

How to​

  1. Copy or install the Cube_Survival_rep plugin into: <ProjectRoot>/Plugins/

Note
The first startup with the plugin in your project may cause the Unreal Engine to show you the following dialogue

RebuildDialogue

Confirm the dialog with "Yes" and wait till the engine compiles the plugin.

The following window will show up after confirming the dialog:

BuildWindow

Let the engine build the project. After finishing the process the editor will open as usual.

  1. Open the project in Unreal Editor
  2. Navigate to Edit → Plugins
  3. Check if Cube_Survival_rep plugin is enabled. If not, enable it
  4. Restart the editor when prompted
  5. Enable Show Plugin Content to inspect Cube_Survival_Framework.
  6. Configure Project Settings, add the desired components and perform their explicit activation.

After successful compilation, the plugin is fully available. No manual build steps are required.

Note:

During initial compilation, the editor may appear unresponsive for a short time. This is expected behavior.

No survival manager actor must be placed in the level. Unreal creates USurvivalSubSystem for each Game Instance.
That does not automatically activate every native component or guarantee the timer initialization path succeeded.