Requirements
Engine and Project
The plugin is compatible with the Unreal Engine development environments listed below,
including both source builds and Launcher versions.
Supported Engine-Version:
5.5.x - 5.7.x
To integrate the plugin, an Unreal-compatible C++ toolchain is required. If your project has no C++ module,
create a project C++ class, regenerate project files and build the project so the plugin module can compile.
Dependencies
The plugin module links the following modules:
CoreCoreUObjectEngineGameplayTagsUMGSlateSlateCoreDeveloperSettingsNetCoreNetworkingNetCommonInputCoreThese are module dependencies in
Cube_Inventory_rep.Build.cs
Gameplay Tags are used to control side effects, therefore Built-in tags are registered by the runtime module during StartupModule, before the Game Instance subsystem initializes.
Additional Notes
For a proper function a replicated Pawn/Character is required. The subsystem's GetComponent()-functions do not search PlayerState or arbitrary actors.
For Win64/Linux descriptor details and runtime-mode caveats, see Platforms and Timers.