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Requirements

Engine and Project​

The plugin is compatible with the Unreal Engine development environments listed below,
including both source builds and Launcher versions.

Supported Engine-Version:
5.5.x - 5.7.x

To integrate the plugin, an Unreal-compatible C++ toolchain is required. If your project has no C++ module,
create a project C++ class, regenerate project files and build the project so the plugin module can compile.


Dependencies​

The plugin module links the following modules: Core CoreUObject Engine GameplayTags UMG Slate SlateCore DeveloperSettings NetCore Networking NetCommon InputCore

These are module dependencies in Cube_Inventory_rep.Build.cs

Gameplay Tags are used to control side effects, therefore Built-in tags are registered by the runtime module during StartupModule, before the Game Instance subsystem initializes.


Additional Notes​

For a proper function a replicated Pawn/Character is required. The subsystem's GetComponent()-functions do not search PlayerState or arbitrary actors.

For Win64/Linux descriptor details and runtime-mode caveats, see Platforms and Timers.